All Mobs & AI Behaviors

Every mob in Craftics has unique combat intelligence. 60+ mobs with 67 distinct AI strategies across 3 dimensions.

How AI Works

Each turn during the enemy phase, every mob on the grid evaluates the board state and chooses an action. Actions include moving, attacking, fleeing, using abilities, or idling. Mobs have different speed values determining how many tiles they can move per turn. Some mobs react to being hit (enrage, flee, counterattack), and some coordinate with allies (horde bonus, swarm aggression).

Passive Mobs

Farm animals and wildlife that wander peacefully. They flee when attacked but never initiate combat.

MobAISpeedBehavior
CowPassive1Wanders 1-2 tiles. Flees 2 tiles when hit.
PigPassive1Wanders 1-2 tiles. Flees 2 tiles when hit.
SheepPassive1Wanders 1-2 tiles. Flees 2 tiles when hit.
ChickenPassive1Wanders 1-2 tiles. Flees 2 tiles when hit.
HorsePassive2Wanders 1-2 tiles. Flees 2 tiles when hit.
DonkeyPassive1Wanders 1-2 tiles. Flees 2 tiles when hit.
PandaPassive1Wanders 1-2 tiles. Flees 2 tiles when hit.
ParrotPassive3Wanders 1-2 tiles. Flees 2 tiles when hit.
RabbitSkittish2Always flees if player within 2 tiles. Wanders otherwise.
BatRestless2Always wanders 1-2 tiles. Flees when hit. Never stands still.

Aquatic Mobs

Water-dwelling creatures restricted to water tiles. Some hunt other aquatic mobs.

MobAISpeedBehavior
CodFish1Water-only. Wanders between water tiles. Flees on water when hit.
SalmonFish1Water-only. Wanders between water tiles. Flees on water when hit.
AxolotlAquatic Hunter2Stays on water tiles. Hunts hostile mobs also in water. Wanders on water when no targets.

Territorial Mobs

Normally peaceful, but become aggressive under certain conditions.

MobAISpeedBehavior
LlamaTerritorial Spitter1Passive until hit. Permanently enraged when attacked. Spits at range 2 while maintaining distance.
Polar BearTerritorial Charger2Becomes aggressive if player within 2 tiles or if hit. Charges melee with full speed.
GoatRam2Passive until hit. Counterattacks with +2 knockback. Becomes enraged and charges in straight lines.
CatConditional2Flees unless player holds fish. Approaches if holding fish. Becomes enraged if hit.

Predators

Hunt other mobs on the grid. Become hostile to the player if attacked.

MobAISpeedBehavior
WolfPack Hunter3Hunts sheep, chickens, and skeletons. Becomes permanently enraged if hit by player.
FoxOpportunist2Hunts sheep and chickens. Becomes enraged if hit. Nearly identical to Wolf behavior.
OcelotAssassin4Lightning-fast. Charges, attacks, and flees if damaged. Low HP but extremely evasive.

Swarm Mobs

Individual mobs that coordinate as a group when provoked.

MobAISpeedBehavior
BeeSwarm2Passive normally. If ANY bee is hit, ALL bees become permanently enraged. Applies poison on hit.

Melee Hostiles

Aggressive mobs that close distance and attack in melee range.

MobAISpeedSpecial
ZombieHorde Fighter1Always moves + attacks in same turn. +1 ATK per adjacent undead ally (horde bonus). Never retreats.
HuskDesert Zombie2Applies Weakness on hit. +1 hunger damage. Gets +1 Speed below 50% HP (desperation charge).
DrownedVersatile250% spawn with tridents; throw diagonally at range ≤3. Non-trident variants are pure melee rushers (Husk-like).

Ranged Hostiles

Keep distance and attack from afar. Kite backward if the player gets close.

MobAISpeedRangeSpecial
SkeletonTactical Archer23Kites when player within 2 tiles. Maintains distance 3+ for safe shooting. Repositions for cardinal LOS.
StrayIce Archer23Applies Slowness on hit. More cautious than Skeleton. Prefers maximum distance.
PillagerCrossbow Tactical24Range 4 any direction. Retreats if within 2 tiles. Maintains range 3-4. Never wastes a turn.
WitchPotion Caster12-4Random potion effects (poison/slowness/weakness/harming). Kites backward. 25% self-heal below 40% HP.

Rush Hostiles

Aggressive chargers that close distance fast and hit hard.

MobAISpeedSizeSpecial
VindicatorAxe Berserker31×1Permanently enraged when hit. +50% damage while enraged. Charges with full speed.
SpiderPouncing Predator32×2Pounces up to 3 tiles to land adjacent. Applies Slowness. Aggressive flanker.
CreeperSuicidal Bomber21×1Walks adjacent then primes fuse. Explodes next turn if still adjacent. Radius 2 AoE.

Special Hostiles

Unique combat behaviors that don't fit standard categories.

MobAISpeedSpecial
EndermanTeleporter5Reactive blink when damaged (teleports away). Teleport-strikes behind player. Nearly impossible to corner.
PhantomDive Bomber4Swoops 4 tiles in straight line. Damages player if in path. Flies over obstacles. Repositions for next dive.
Mounted CamelLance Cavalry4+1 damage per tile moved (charge bonus). Dismounts at <50% HP (speed 4 → 2). Prefers straight-line charges.

Nether Mobs

Dangerous creatures found in Nether biomes. Many share AI with Overworld counterparts but with higher stats.

MobAISpeedSpecial
Zombified PiglinHorde Fighter2Same as Zombie. Undead horde bonus. Relentless melee.
Magma CubeBouncing Pouncer3Pounces like Spider. 2×2 size. Aggressive charger.
GhastArtillery1Long-range fireball at range 5-6. Flees if player within 3 tiles. Applies burning.
HoglinBerserker3Rush melee charger. Same AI as Vindicator. Enrages when hit.
PiglinCrossbow Tactical2Same AI as Pillager. Range 4 crossbow. Maintains distance.
BlazeFire Artillery1Range 4 any direction. Hovers backward if within 2 tiles. Applies burning. High defense.
Wither SkeletonWither Melee3Melee fighter. Applies Wither on hit (HP drain). Aggressive charger.

End Mobs

Alien creatures of the End dimension.

MobAISpeedSpecial
ShulkerImmobile Turret1Fires homing bullets at range 5 (any direction). Applies Slowness. Very high defense. Barely moves.
EndermiteSwarmer3Fast weak flanker. Approaches from the opposite side of other enemies. Swarm tactics.

Trial Chamber Mobs

Encountered in Trial Chamber events between levels. Tougher variants with unique mechanics.

MobAISpeedSpecial
BreezeWind Dasher3Range 3. Dashes away if adjacent then shoots. Never stays still. Constantly repositions.
BoggedPoison Archer2Swamp skeleton variant. Applies poison. Less cautious than Stray. Holds ground at range 2.
Cave SpiderVenomous Striker3Pounces up to 2 tiles. Applies poison. Hit-and-run flanker.
SilverfishFlanker3Tries to approach from opposite side of other enemies. Swarmer AI with flanking logic.
SlimeBouncy Charger2Hops up to 3 tiles. Always charges. Simple but effective in groups.

Overworld Bosses

Each Overworld biome's final level features a unique boss with custom abilities and a Phase 2 at ≤50% HP. See individual boss pages for full ability breakdowns.

BossBiomeEntityHPATKSizeSignature
The RevenantPlainsZombie3032×2Raise Dead (breakable heads), Death Charge, Gravefire Grid
The HexweaverDark ForestEvoker3552×2Hex Snare, Runic Prison, Vex Swarm
Frostbound HuntsmanSnowy TundraStray4042×2Harpoon Pull, Whiteout Ring, Ice Wall
The RockbreakerStony PeaksVindicator4052×2Seismic Slam, Boulder Toss, Avalanche
The TidecallerRiver DeltaDrowned4552×2Tidal Wave, Trident Storm, Riptide Charge
The BroodmotherDense JungleSpider5053×3Spawn Brood, Web Spray, Venomous Bite
Sandstorm PharaohScorching DesertHusk4562×2Plant Mine, Sand Burial, Sandstorm
The Hollow KingUnderground CavernsZombie5562×2Demolition Cache, Rubble Toss, Cave-In
The WardenDeep DarkWarden6082×2Vibration Sense, Sculk Spread, Darkness Pulse

Nether Bosses

BossBiomeEntityHPATKSizeSignature
The Molten KingNether WastesMagma Cube5562×2Magma Eruption, Lava Cage, Split, Lava Creep Rings
Wailing RevenantSoul Sand ValleyGhast6082×2Wither Curse, Soul Chain, Soul Torrent
The Bastion BruteCrimson ForestSkeleton (Piglin wargear)4581×1Gore Charge, Fungal Growth, Rampage
The Void WalkerWarped ForestEnderman6592×2Void Spike, Blink Away, Rift
The WitherBasalt DeltasWither7582×2Skull Barrage, Decay Aura, Summon Wither Skeletons, Charge. Phase 2: Ranged immune, expanded aura, decay trail.

End Bosses

BossBiomeEntityHPATKSizeSignature
The Void HeraldOuter End IslandsEnderman70102×2Storm Abilities
Shulker ArchitectEnd CityShulker7592×2Bullet Barrage, Summon Shulkerlings, Shell Defense
The Chorus MindChorus GroveEvoker80122×2Chorus Teleport, Vex Legion, Harmonic Resonance
Ender DragonDragon's NestEnder Dragon100153×3End Crystal Shield, Dragon Breath, Wing Gust, Swoop, Fury Charge