Player Progression

Level up, allocate stats, trade with merchants, and push through New Game+ cycles.

Hub Area

Stats

Defeating a biome boss grants a level-up. Each level-up gives you points to allocate across 8 stats that define your playstyle.

Stat Base Effect per Point
Speed 3 +1 tile movement per turn
AP 3 +1 action per turn
Melee Power 0 +1 melee damage
Ranged Power 0 +1 ranged damage
Vitality 0 +2 max HP
Defense 0 +1 damage reduction (5% per point, capped at 60%)
Luck 0 +1 loot quality and crit chance
Resourceful 0 +1 emerald per level and trader discount

Stats are persistent per player (UUID-based, multiplayer supported). They are displayed in a panel on the inventory screen.

Leveling Up

Trader System

There is a 25% chance (configurable) a trader appears between combat levels when you choose "Continue."

Trader Specialty Key Items
Weaponsmith Weapons Swords, axes (scale by tier), bow, crossbow, arrows, shield
Armorer Armor Full sets (leather to diamond by tier)
Provisioner Food Bread, steak, golden carrot, golden apple (tier 6+), enchanted golden apple (tier 9)
Alchemist Potions Healing, Speed, Strength (tier 3+), Regeneration (tier 5+), Invisibility (tier 7+)
Supplier Raw materials Planks, cobblestone, iron, gold, diamond (tier 7+), netherite scrap (tier 9+)
Decorator Hub furnishing Paintings, lanterns, bookshelves, beds, flowers, ice, sea lanterns (tier 7+)
Craftsman Crafting stations Crafting table, furnace, anvil (tier 3+), brewing stand (tier 4+), enchanting table (tier 5+), ender chest (tier 7+), beacon (tier 8+)
Curiosity Dealer Rare items Ender pearls, TNT, trident (tier 5+), totem of undying (tier 7+), elytra (tier 9+)

Trades cost emeralds. Each encounter offers 3 to 5 random trades. Quality scales with biome tier.

Victory & Defeat

Victory

When all enemies die, you receive:

After a non-boss victory, choose:

Defeat

If you die:

New Game+

Beat the Ender Dragon to enter New Game+:

Configuration

Extensive config options are available via Mod Menu (from CrafticsConfig.java). Key defaults:

Setting Default
baseAp3
baseSpeed3
attackApCost2
enemyDamageMultiplier1.2
enemyHpMultiplier1.15
bossHpMultiplier2.5
maxEnemiesPerLevel6
maxBossAdds4
criticalHitChance0.05
traderSpawnChance0.25
emeraldBaseReward1
goatHornDropChance0.10
trimDropChance0.35
ngPlusScalingPerCycle0.25

Config Categories

Class builds for each stage of the game, combining armor set bonuses, trim patterns, weapons, and stat priorities.

Early Overworld

The Survivor

Starter
ArmorLeather or Iron (whatever you find)
WeaponIron Sword (6 ATK, Sweeping Edge)
TrimNone (too early for trims)
StatsSpeed +1, Vitality +1
ItemsFood for healing, save emeralds
Focus on mobility and staying alive. Sweeping Edge is strong even at this stage. Buy from Provisioner for food and Weaponsmith for weapon upgrades.
Mid Overworld

The Rogue

Melee / Crit
ArmorChainmail (Rogue: +1 Speed, attacks cost -1 AP)
WeaponDiamond Sword (8 ATK, Sweeping Edge + 30% crit)
TrimBolt ×4 (Slashing Power +4)
Full set Thunderstrike: crits stun target
StatsMelee Power > Speed > AP
ItemsStrength potions, Sharpness enchant
Chainmail makes every attack 1 AP cheaper. Every crit stuns the target via Thunderstrike. Sweep hits neighbors. Stack Sharpness for even more damage.

The Sniper

Ranged
ArmorLeather (Brawler: +2 Speed, +1 AP)
WeaponCrossbow (10 ATK, unlimited cardinal range, pierce-through)
TrimSentry ×4 (Ranged Power +4)
Full set Overwatch: counter-attack ranged enemies
StatsRanged Power > Speed > AP
ItemsTipped arrows (poison, slowness), Power enchant
Leather gives the most actions per turn (+1 AP, +2 Speed). Crossbow has infinite range on cardinal lines and pierce-through hits two enemies per shot. Kite everything.
Late Overworld (Caverns / Deep Dark)

The Knight

Tank / AoE
ArmorDiamond (Knight: +3 Defense, +1 Attack)
WeaponMace (15 ATK, 3×3 AoE + knockback)
TrimWard ×4 (Defense +4)
Full set Fortress: 50% less damage when stationary
StatsDefense > Vitality > Melee Power
ItemsResistance potions, Golden Apples, Shield
Fortress halves all incoming damage when you don't move. Defense is percentage-based (5% per point, capped at 60%). Stack it high and smash groups with the Mace's AoE. Use Density enchant for bonus shockwave damage.

The Gambler

Luck / Economy
ArmorGold (Gambler: +3 Luck/crit, +1 emerald per kill)
WeaponDiamond Sword (8 ATK, crit + Luck = high crit rate)
TrimSpire ×4 (Luck +4)
Full set Fortune's Peak: double emerald rewards
StatsLuck > Resourceful > Melee Power
ItemsGolden Apples, Totem of Undying
Low defense, high risk. +3 Luck from Gold armor plus Spire trims gives massive crit chance and loot quality. Fortune's Peak doubles emerald rewards. Use this to farm emeralds and buy your way to better gear.
The Nether

The Infernal

Bruiser / Execute
ArmorNetherite (Juggernaut: +4 DEF, +2 ATK, fire immune)
WeaponNetherite Sword (10 ATK, Sweeping Edge + Execute <30% HP)
TrimFlow ×4 (Speed +4)
Full set Current: kills refund 1 AP
StatsSpeed > AP > Melee Power
ItemsGoat Horn (Seek: +3 ATK), Golden Apples
Fire immunity is essential in the Nether. Flow's Current refunds 1 AP per kill, chaining through groups. Execute instantly kills anything below 30% HP. Blaze and Ghast fire attacks do nothing to you.
The End

The Phantom

Stealth / Burst
ArmorNetherite (Juggernaut: +4 DEF, +2 ATK, fire immune)
WeaponNetherite Sword + Crossbow (swap between)
TrimSilence ×4 (Stealth Range +4)
Full set Phantom: invisible for first 2 turns
StatsAP > Speed > balanced Melee/Ranged
ItemsEnder Pearls, Golden Apples, Strength potions
2 turns invisible means enemies don't act. Use that time to position perfectly, then burst. Ender Pearls for emergency repositioning during the Dragon fight. Swap to Crossbow for Shulker turrets at range.
New Game+ (Cycle 2+)

The Juggernaut

Action Economy
ArmorNetherite (Juggernaut: +4 DEF, +2 ATK, fire immune)
WeaponNetherite Sword (10 ATK, Sweeping Edge + Execute)
TrimWild ×4 (AP +4)
Full set Feral: 1.3x damage per kill streak level
StatsAP > Melee Power > Vitality
ItemsGoat Horn (Seek: +3 ATK), Enchanted Golden Apples, Totem of Undying
Wild gives +4 AP for a massive action economy (7+ actions per turn). Feral stacks 1.3x multiplicative damage per consecutive kill, so your damage ramps up as you chain kills. Stack Enchanted Golden Apples for survivability against +50%+ scaled enemies.

The Healer

Sustain / Attrition
ArmorNetherite (Juggernaut: +4 DEF, +2 ATK, fire immune)
WeaponNetherite Sword (10 ATK, Execute)
TrimHost ×4 (Max HP +4)
Full set Symbiote: heal 1 HP per enemy killed
MaterialAmethyst (+1 HP Regen per piece = +4)
StatsVitality > Defense > AP
ItemsGoat Horn (Sing: +2 Regen), Campfire, Regeneration potions
Outlast everything. Symbiote heals on kills, Amethyst material adds regen, plus Vitality stacking gives massive HP. Use Campfire for passive healing. Slower but nearly unkillable in NG+ cycles.