Player Progression
Level up, allocate stats, trade with merchants, and push through New Game+ cycles.
Stats
Defeating a biome boss grants a level-up. Each level-up gives you points to allocate across 8 stats that define your playstyle.
| Stat | Base | Effect per Point |
|---|---|---|
| Speed | 3 | +1 tile movement per turn |
| AP | 3 | +1 action per turn |
| Melee Power | 0 | +1 melee damage |
| Ranged Power | 0 | +1 ranged damage |
| Vitality | 0 | +2 max HP |
| Defense | 0 | +1 damage reduction (5% per point, capped at 60%) |
| Luck | 0 | +1 loot quality and crit chance |
| Resourceful | 0 | +1 emerald per level and trader discount |
Stats are persistent per player (UUID-based, multiplayer supported). They are displayed in a panel on the inventory screen.
Leveling Up
- Boss kills grant a level-up.
- Each level-up gives stat points to allocate.
- Stats compound with armor trims and equipment bonuses.
- A stat panel shows current level, all stats, unspent points, and emerald count.
Trader System
There is a 25% chance (configurable) a trader appears between combat levels when you choose "Continue."
| Trader | Specialty | Key Items |
|---|---|---|
| Weaponsmith | Weapons | Swords, axes (scale by tier), bow, crossbow, arrows, shield |
| Armorer | Armor | Full sets (leather to diamond by tier) |
| Provisioner | Food | Bread, steak, golden carrot, golden apple (tier 6+), enchanted golden apple (tier 9) |
| Alchemist | Potions | Healing, Speed, Strength (tier 3+), Regeneration (tier 5+), Invisibility (tier 7+) |
| Supplier | Raw materials | Planks, cobblestone, iron, gold, diamond (tier 7+), netherite scrap (tier 9+) |
| Decorator | Hub furnishing | Paintings, lanterns, bookshelves, beds, flowers, ice, sea lanterns (tier 7+) |
| Craftsman | Crafting stations | Crafting table, furnace, anvil (tier 3+), brewing stand (tier 4+), enchanting table (tier 5+), ender chest (tier 7+), beacon (tier 8+) |
| Curiosity Dealer | Rare items | Ender pearls, TNT, trident (tier 5+), totem of undying (tier 7+), elytra (tier 9+) |
Trades cost emeralds. Each encounter offers 3 to 5 random trades. Quality scales with biome tier.
Victory & Defeat
Victory
When all enemies die, you receive:
- Mob drops from each enemy
- Biome loot from a weighted loot table
- Emerald reward: base 1 + biome_tier/3, with a +3 bonus for boss kills
- Boss kills unlock the next biome and grant a level-up
After a non-boss victory, choose:
- Go Home: keep loot, return to hub, reset biome run.
- Continue: proceed to next level. Dying loses all run loot.
Defeat
If you die:
- Inventory cleared. Current run items lost.
- Teleported back to hub. Biome run resets.
- Stats and permanent progress kept.
New Game+
Beat the Ender Dragon to enter New Game+:
- All biome progression resets.
- Stats and emeralds carry over.
- Enemies scale +25% per NG+ cycle (HP, attack, defense).
- NG+ tier is displayed on the level select screen.
Configuration
Extensive config options are available via Mod Menu (from CrafticsConfig.java). Key defaults:
| Setting | Default |
|---|---|
| baseAp | 3 |
| baseSpeed | 3 |
| attackApCost | 2 |
| enemyDamageMultiplier | 1.2 |
| enemyHpMultiplier | 1.15 |
| bossHpMultiplier | 2.5 |
| maxEnemiesPerLevel | 6 |
| maxBossAdds | 4 |
| criticalHitChance | 0.05 |
| traderSpawnChance | 0.25 |
| emeraldBaseReward | 1 |
| goatHornDropChance | 0.10 |
| trimDropChance | 0.35 |
| ngPlusScalingPerCycle | 0.25 |
Config Categories
- Combat Balance: enemy HP/ATK/DEF scaling, boss HP multiplier, critical hit chance
- Enemy Behavior: mob AI, animation speed, auto-end turn
- Difficulty: permadeath, heal between levels, enemy range hints
- Accessibility: colorblind mode, larger UI, camera shake toggle
- Economy: loot multiplier, trader spawn chance, emerald rewards, horn/trim drop rates
- Quality of Life: auto-save, turn timers, UI preferences
- Visual: particle effects, screen shake, animation toggles
Recommended Builds
Class builds for each stage of the game, combining armor set bonuses, trim patterns, weapons, and stat priorities.
The Survivor
StarterThe Rogue
Melee / CritFull set Thunderstrike: crits stun target
The Sniper
RangedFull set Overwatch: counter-attack ranged enemies
The Knight
Tank / AoEFull set Fortress: 50% less damage when stationary
The Gambler
Luck / EconomyFull set Fortune's Peak: double emerald rewards
The Infernal
Bruiser / ExecuteFull set Current: kills refund 1 AP
The Phantom
Stealth / BurstFull set Phantom: invisible for first 2 turns
The Juggernaut
Action EconomyFull set Feral: 1.3x damage per kill streak level
The Healer
Sustain / AttritionFull set Symbiote: heal 1 HP per enemy killed