reference

Commands

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    All commands are operator-only. Exact argument syntax is finalized in the implementation spec.

    Area commands

    Run at each corner. pos1 is the high corner (max X, Y, Z). pos2 is the low corner (min X, Y, Z). The area is the cuboid between them.

    CommandEffect
    /regions setlobby pos1Mark lobby high corner
    /regions setlobby pos2Mark lobby low corner
    /regions setbiomebounds <biome> pos1Mark biome high corner
    /regions setbiomebounds <biome> pos2Mark biome low corner

    Protected area commands

    Named rectangular zones where block-mining is blocked for every block except registered ore deposits. Deposits inside a protected area continue to function normally — mined, cobbled, and regenerated on schedule. See Protected Areas.

    CommandEffect
    /regions addprotectedarea <name> pos1Mark high corner of a new named protected area
    /regions addprotectedarea <name> pos2Mark low corner; area is created once both corners are set
    /regions removeprotectedarea <name>Delete a named protected area
    /regions listprotectedareasPrint all registered protected areas with their bounds

    Trial chamber commands

    A single fixed arena at the center of the map. Block-mining is blocked everywhere inside the bounds. See Trial Chamber.

    CommandEffect
    /regions setchamberbounds pos1Mark trial chamber high corner
    /regions setchamberbounds pos2Mark trial chamber low corner
    /regions addchamberspawnRegister the current position as a mob spawn point for trial waves. Returns the new index.
    /regions removechamberspawn <index>Remove a mob spawn point by index
    /regions listchamberspawnsPrint all registered chamber mob spawn points with their positions

    Target commands

    Run the command, then right-click the intended block or entity. The next right-click registers the target.

    CommandEffect
    /regions setconduitRegister the next right-clicked block as the ocean conduit
    /regions setfurnaceRegister the next right-clicked block as the nether furnace
    /regions setcomposterRegister the next right-clicked block as the plains composter
    /regions settrader <biome>Register the next right-clicked entity as a biome's trader
    /regions addoredeposit <time>Register the next right-clicked ore block as a deposit with regen time. Ore type inferred from the block.
    /regions addmobdeposit <mob> <time>Register the next right-clicked block as a mob spawn point with spawn interval

    Position commands

    Run at the target position.

    CommandEffect
    /regions setspawn <biome>Mark current position as a team spawn
    /regions setwardenspawnMark current position as the mountain mass-event Warden spawn
    /regions setguardianspawn <index>Mark current position as an ocean mass-event Elder Guardian spawn slot. Any number of slots may be registered.
    /regions setwitherspawnMark current position as the nether mass-event Wither spawn

    Match control

    CommandEffect
    /regions startStart a match manually
    /regions abortEnd the current match
    /regions skip-seasonForce next phase change
    /regions statusPrint current match state
    /regions versionPrint mod version

    Debug commands

    Grouped under /regions debug <...>. Operator-only and intended for development, map testing, and live troubleshooting. Avoid using in scored matches.

    Visualization

    Toggles particle overlays for registered zones and objects. Toggling a second time turns the overlay off.

    CommandEffect
    /regions debug show protectedOutline every protected area in red particles
    /regions debug show depositsHighlight ore and mob deposits, with regen timer above each
    /regions debug show spawnsMark all team spawn points
    /regions debug show biomesOutline biome bounds in team colors
    /regions debug show lifelinesMark the Conduit, Furnace, and Composter with their current state
    /regions debug show lobbyOutline the lobby area
    /regions debug show allEnable every overlay at once
    /regions debug show offTurn every overlay off

    Match state

    CommandEffect
    `/regions debug season <cold\warm>`Force the current season to cold or warm without changing the timer
    `/regions debug pvp <on\off\permanent>`Force the PVP flag state
    /regions debug seasontimer <seconds>Set the remaining seconds on the current season timer
    `/regions debug bloodtribute <satisfy\reset\fail>`Satisfy, reset, or fail the current Mountain Blood Tribute
    /regions debug stateDump full match state (season, timers, lifelines, player counts) to the command sender
    /regions debug reloadRe-read configuration files without restarting the server

    Lifelines

    CommandEffect
    /regions debug conduit hp <0-200>Set Ocean Conduit HP
    `/regions debug furnace <lit\unlit>`Force Nether Furnace state
    /regions debug furnace fuel <ticks>Set remaining fuel ticks in the Nether Furnace
    /regions debug composter uses <count>Set emerald-conversion count since match start (for economy debugging)

    Deposits

    CommandEffect
    /regions debug deposits regenInstantly regenerate every ore deposit
    /regions debug deposits resetReset every ore and mob deposit to its starting state and clear cooldowns
    /regions debug deposit infoPrint info on the next right-clicked deposit block (type, cooldown, regen time)

    Players

    CommandEffect
    /regions debug team <player> <biome>Force-assign a player to a biome team
    /regions debug class <player> <class>Force a player's class (grants kit, clears previous class items)
    /regions debug lives <player> <count>Set a player's remaining lives
    /regions debug cooldowns <player> clearClear every class-ability cooldown on a player
    /regions debug kit <player>Re-grant the player's current class kit
    `/regions debug tp <player> <biome\lobby>`Teleport a player to a biome spawn or the lobby
    /regions debug spectate <player>Force a player into spectator state

    Entities

    CommandEffect
    /regions debug trader respawn <biome>Respawn the biome trader at its registered location
    /regions debug mob kill <radius>Kill every mod-spawned mob in radius (does not touch vanilla mobs)