All commands are operator-only. Exact argument syntax is finalized in the implementation spec.
Area commands
Run at each corner. pos1 is the high corner (max X, Y, Z). pos2 is the low corner (min X, Y, Z). The area is the cuboid between them.
| Command | Effect |
|---|
/regions setlobby pos1 | Mark lobby high corner |
/regions setlobby pos2 | Mark lobby low corner |
/regions setbiomebounds <biome> pos1 | Mark biome high corner |
/regions setbiomebounds <biome> pos2 | Mark biome low corner |
Protected area commands
Named rectangular zones where block-mining is blocked for every block except registered ore deposits. Deposits inside a protected area continue to function normally — mined, cobbled, and regenerated on schedule. See Protected Areas.
| Command | Effect |
|---|
/regions addprotectedarea <name> pos1 | Mark high corner of a new named protected area |
/regions addprotectedarea <name> pos2 | Mark low corner; area is created once both corners are set |
/regions removeprotectedarea <name> | Delete a named protected area |
/regions listprotectedareas | Print all registered protected areas with their bounds |
Trial chamber commands
A single fixed arena at the center of the map. Block-mining is blocked everywhere inside the bounds. See Trial Chamber.
| Command | Effect |
|---|
/regions setchamberbounds pos1 | Mark trial chamber high corner |
/regions setchamberbounds pos2 | Mark trial chamber low corner |
/regions addchamberspawn | Register the current position as a mob spawn point for trial waves. Returns the new index. |
/regions removechamberspawn <index> | Remove a mob spawn point by index |
/regions listchamberspawns | Print all registered chamber mob spawn points with their positions |
Target commands
Run the command, then right-click the intended block or entity. The next right-click registers the target.
| Command | Effect |
|---|
/regions setconduit | Register the next right-clicked block as the ocean conduit |
/regions setfurnace | Register the next right-clicked block as the nether furnace |
/regions setcomposter | Register the next right-clicked block as the plains composter |
/regions settrader <biome> | Register the next right-clicked entity as a biome's trader |
/regions addoredeposit <time> | Register the next right-clicked ore block as a deposit with regen time. Ore type inferred from the block. |
/regions addmobdeposit <mob> <time> | Register the next right-clicked block as a mob spawn point with spawn interval |
Position commands
Run at the target position.
| Command | Effect |
|---|
/regions setspawn <biome> | Mark current position as a team spawn |
/regions setwardenspawn | Mark current position as the mountain mass-event Warden spawn |
/regions setguardianspawn <index> | Mark current position as an ocean mass-event Elder Guardian spawn slot. Any number of slots may be registered. |
/regions setwitherspawn | Mark current position as the nether mass-event Wither spawn |
Match control
| Command | Effect |
|---|
/regions start | Start a match manually |
/regions abort | End the current match |
/regions skip-season | Force next phase change |
/regions status | Print current match state |
/regions version | Print mod version |
Debug commands
Grouped under /regions debug <...>. Operator-only and intended for development, map testing, and live troubleshooting. Avoid using in scored matches.
Visualization
Toggles particle overlays for registered zones and objects. Toggling a second time turns the overlay off.
| Command | Effect |
|---|
/regions debug show protected | Outline every protected area in red particles |
/regions debug show deposits | Highlight ore and mob deposits, with regen timer above each |
/regions debug show spawns | Mark all team spawn points |
/regions debug show biomes | Outline biome bounds in team colors |
/regions debug show lifelines | Mark the Conduit, Furnace, and Composter with their current state |
/regions debug show lobby | Outline the lobby area |
/regions debug show all | Enable every overlay at once |
/regions debug show off | Turn every overlay off |
Match state
| Command | Effect |
|---|
| `/regions debug season <cold\ | warm>` | Force the current season to cold or warm without changing the timer |
| `/regions debug pvp <on\ | off\ | permanent>` | Force the PVP flag state |
/regions debug seasontimer <seconds> | Set the remaining seconds on the current season timer |
| `/regions debug bloodtribute <satisfy\ | reset\ | fail>` | Satisfy, reset, or fail the current Mountain Blood Tribute |
/regions debug state | Dump full match state (season, timers, lifelines, player counts) to the command sender |
/regions debug reload | Re-read configuration files without restarting the server |
Lifelines
| Command | Effect |
|---|
/regions debug conduit hp <0-200> | Set Ocean Conduit HP |
| `/regions debug furnace <lit\ | unlit>` | Force Nether Furnace state |
/regions debug furnace fuel <ticks> | Set remaining fuel ticks in the Nether Furnace |
/regions debug composter uses <count> | Set emerald-conversion count since match start (for economy debugging) |
Deposits
| Command | Effect |
|---|
/regions debug deposits regen | Instantly regenerate every ore deposit |
/regions debug deposits reset | Reset every ore and mob deposit to its starting state and clear cooldowns |
/regions debug deposit info | Print info on the next right-clicked deposit block (type, cooldown, regen time) |
Players
| Command | Effect |
|---|
/regions debug team <player> <biome> | Force-assign a player to a biome team |
/regions debug class <player> <class> | Force a player's class (grants kit, clears previous class items) |
/regions debug lives <player> <count> | Set a player's remaining lives |
/regions debug cooldowns <player> clear | Clear every class-ability cooldown on a player |
/regions debug kit <player> | Re-grant the player's current class kit |
| `/regions debug tp <player> <biome\ | lobby>` | Teleport a player to a biome spawn or the lobby |
/regions debug spectate <player> | Force a player into spectator state |
Entities
| Command | Effect |
|---|
/regions debug trader respawn <biome> | Respawn the biome trader at its registered location |
/regions debug mob kill <radius> | Kill every mod-spawned mob in radius (does not touch vanilla mobs) |