reference

Protected Areas

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    A protected area is a region where default block interactions are disabled to keep match-critical objects and zones intact.

    Sources of protection

    Protected areas come from two places:

    1. Implicit — any location registered with a /regions command is protected. This includes the lobby, biome bounds, the three lifeline blocks (Conduit, Furnace, Composter), traders, and every registered ore and mob deposit.
    2. Explicit named zones — arbitrary rectangles created with /regions addprotectedarea <name> pos1 / pos2. Useful for sealing trader huts, build stages, parkour courses, or any area a map author wants intact.

    Blocked inside protected areas

    • Mining blocks
    • Placing blocks
    • Interacting with block entities (chests, furnaces)
    • Damaging entities marked as protected (traders)

    Explicit exceptions

    • Mining an ore deposit block is allowed inside any protected area. The block converts to cobblestone and starts its registered regen timer. A named protected area drawn across a cluster of deposits leaves those deposits fully functional — every other block in the zone is unmineable, but the deposits mine and regenerate normally.
    • Breaking the ocean conduit is allowed. Each break removes 1 HP and respawns the block.
    • Feeding fuel to the nether furnace is allowed.
    • Right-clicking the plains composter with a crop is allowed.

    Unprotected areas

    Anywhere not covered by an implicit or explicit protected area is free to mine, place, and interact with normally. This is the default for most of the map.

    Visualizing protected areas

    Run /regions debug show protected to toggle a red particle outline around every protected area — helpful when laying out deposit clusters or verifying that a named zone covers what you intended.