FABRIC · MC 1.21.11 · SERVER-SIDE MOD

Four nations. One map.
One winner.

RegionsMOBA is a Minecraft MOBA-style minigame. Ocean, Nether, Plains, and Mountain each play by different rules — asymmetric lifelines, passives, and economies — on a single shared world. Matches run at least 60 minutes with alternating warm and cold seasons.

Teams
4
Classes
24
Lives
3
Match
60m+
Season
15m

Pick a region

01 / TEAMS

Match timeline

02 / COLD SEASON LOOP
00:00
Warm 1
PVP off · Blood Tribute idle
Warm 10–15
Cold 115–30
Warm 230–45
Cold 245–60
Permanent PVP60+
Drag to scrub · 1 minute = 1 step
Ocean
Water is warm. Conduit at full HP.
Nether
Furnace burns normally.
Plains
Crops growing. Composter open.
Mountain
Deposits regen at base rate.

Asymmetric lifelines

03 / WIN CONDITIONS

Each team has a different structural weakness. Break it, and the team's players are on borrowed time.

Ocean

Conduit nexus

200 HP. Each successful break by an enemy removes 1 HP and respawns the block. At 0 HP, every ocean player's next death is final.

Nether

Furnace must burn

If the furnace goes out, all nether players get Weakness and take 1 heart every 30s. Furnace damage cannot kill — floor of 1 heart.

Plains

Emerald monopoly

No structural lifeline. Defense is economic: plains is the only source of emeralds. Other teams must trade with plains for currency.

Mountain

Blood Tribute

A 15-minute timer runs every cold season. Satisfied by any enemy kill by a dwarf, or any enemy death inside the mountain biome. Miss it — every dwarf loses a life.

Twenty-four classes

04 / KITS

Each team has 6 classes tuned to its biome economy. Click any card to flip for ability detail.

Full Ocean classes page ▸

Systems to know

05 / GAMEPLAY

Grab the jar. Host a server. Start a war.

Server-side Fabric mod. Clients don't need to install anything. Drop it in mods/, run /regions version, place a sign.