Host a game
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A match needs a map with four biome regions, configured areas, and a [Nations] sign.
Build the map
One world with four biome regions (plains, mountain, nether, ocean) and a lobby area. Each biome needs room for a team spawn, deposits, and a lifeline block where applicable.
Register regions
All commands are operator-only. Three input patterns:
- Area commands use
pos1andpos2run at opposite corners. - Target commands register the next block or entity the operator right-clicks.
- Position commands use the operator's current position.
/regions setlobby pos1
/regions setlobby pos2
/regions setbiomebounds <biome> pos1
/regions setbiomebounds <biome> pos2
/regions setspawn <biome>
/regions setconduit
/regions setfurnace
/regions setcomposter
/regions settrader <biome>
/regions addoredeposit <time>
/regions addmobdeposit <mob> <time>
pos1 marks the high corner (max X, Y, Z). pos2 marks the low corner (min X, Y, Z). The area is the cuboid between them.
For target commands, run the command then right-click the intended block or entity. The next right-click registers the target. addoredeposit infers the ore type from the clicked block.
All registered areas are mine and place protected.
Place a [Nations] sign
Place a sign outside the lobby with:
Row 1: [Nations]
Row 2: <min_players>
Row 1 must be [Nations]. Row 2 must be a positive integer and a multiple of 4.
Players right-click to join. When the join count reaches the minimum, all joiners teleport to the lobby and the match begins.
Admin commands during a match
| Command | Effect |
|---|---|
/regions abort | End the match |
/regions skip-season | Force next phase change |
/regions status | Print match state |